unity
FlatBuffers for Unity, part 3 (examples)
This is a third and hoping last part of cycle about using flatbuffers in Unity. Here we take a look at usage example. There is an example of PingPong game. It is not about fascinating Read more…
This is a third and hoping last part of cycle about using flatbuffers in Unity. Here we take a look at usage example. There is an example of PingPong game. It is not about fascinating Read more…
In previous part we have considered different ways to serialize and deserialize data. In this chapter I tell about tool that facilitates using of flatbuffers in Unity. What should it do? I have highlighted three main points. Read more…
Seems every game development faces a problem: how to serialize and deserialize data? This question occurs in two main scenarios: saving/loading and network communication (how to send data to server or computer). In both cases Read more…