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FlatBuffers for Unity, part 3 (examples)

This is a third and hoping last part of cycle about using flatbuffers in Unity. Here we take a look at usage example. There is an example of PingPong game. It is not about fascinating gameplay it is just demonstration...

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unity

FlatBuffers for Unity, part 2

In previous part we have considered different ways to serialize and deserialize data. In this chapter I tell about tool that facilitates using of flatbuffers in Unity. What should it do? I have highlighted three main points. First of all it should...

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unity

FlatBuffers for Unity, part 1 (overview)

Seems every game development faces a problem: how to serialize and deserialize data? This question occurs in two main scenarios: saving/loading and network communication (how to send data to server or computer). In both cases you want to save some...

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Unity: procedure-generated levels

To begin with, let me give some explanation what was the original goal. As a weekend project I was writing a 2D game. And there was a need for a dungeon map: number of rooms somehow connected with roads. I Read more…

By wunder9l, 9 months9 months ago
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About me and this blog

Hello everyone! I have played computer games a lot previously (and sometimes continue playing, especially with friends) and now it is time for game creation. By professional skills I am a programmer so almost all my posts would be about Read more…

By wunder9l, 9 months9 months ago
Recent Posts
  • FlatBuffers for Unity, part 3 (examples)
  • FlatBuffers for Unity, part 2
  • FlatBuffers for Unity, part 1 (overview)
  • Unity: procedure-generated levels
  • About me and this blog
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